It follows your feet
No tapping, no scrolling, no holding your phone up like a tourist. You walk, and when you come within about forty metres of a place worth knowing, the story starts. When it ends, the next one nearby counts you in.
Wanderwalk is coming soon to iOS. See what's coming →
Wanderwalk is a walking audio guide that follows your feet. Walk past a place with a story, and the story plays in your ear. Hands in your pockets, phone in your bag, like a podcast that knows exactly where you are. Built for Londoners who already know Big Ben and want the stuff nobody put on the plaque.
No tapping, no scrolling, no holding your phone up like a tourist. You walk, and when you come within about forty metres of a place worth knowing, the story starts. When it ends, the next one nearby counts you in.
Every story is source-backed and written like a friend grabbed your arm to tell you something. No ‘famous clock tower’ filler. The plague pit under the park, the rebel who struck a stone, the trade a street is named after and nobody remembers.
Built for people who live here, not for the open-top bus. The kind of history that makes you look at a street you walk down every day and think, hang on, that happened here?
Once a story is cached it keeps going through the dead spots, the tunnels and the basement bars. The work of deciding what plays happens on your phone, not on a server somewhere.
Behind glass in a wall at one hundred and eleven Cannon Street sits a small, battered block of limestone. This is the London Stone, and nobody can tell you for certain what it was for.
The stories about it, that it is Roman, that it came from Brutus of Troy, that it is the heart of London, are all later traditions, not proven facts. What is known is that it was already old in medieval times.
In fourteen fifty a rebel named Jack Cade marched into London, struck the stone with his sword, and declared himself lord of the city. You walk past it most days. Now you know why people once swore oaths on it.
Pick from the eight categories. Dark history, hidden buildings, the river, whatever pulls you. It uses that to choose which story plays when two places compete.
Pick a curated walk or just turn on free roam. Headphones in, phone in your pocket. When you come within about forty metres of a story, it starts on its own.
When a story ends, the app offers the nearest one you haven't heard and counts you in. Skip it, replay it, or carry on. London does the rest.
Hand-built routes with a clear thread, ordered stop by stop, each story sized to roughly a minute or two. Two of them are free forever. The rest come with Wanderwalk+.
Nine stops from the old market squares up into legal London, where the streets stop being about flowers and start being about money, ink and law.
Ten stops through the Square Mile and down to the water, following the trail of finance, violence and the river that paid for all of it.
Palaces, clubs and the back-channels of power, where the polite frontage hides who really got things decided, and where.
From the street that printed the nation's news to the meat market that fed it, with the executions, presses and slaughter in between.
The Square Mile once held more than a hundred parish churches. This walk follows what fire, bombs and the wrecking ball left behind, from bare towers to graveyards turned gardens.
Music, appetite and reinvention packed into a few streets, where a cholera pump once told doctors how the disease really spread.
Behind some of the most expensive addresses in the world, a story of land deals, old money and the quiet rooms where fortunes changed hands.
The south bank that London kept its rougher pleasures on, with theatres, prisons and a market that has fed the city for centuries.
No fixed route, no walking directions, no plan. Free roam just listens to where you are and triggers any story you haven't heard yet within range, ranked to the things you said you cared about. Walk to the shops, walk the dog, walk home from the pub, and London tells you what happened where you're standing. Wanderwalk+ opens free roam across the whole city.
Choose the categories you like and the app leans into them as you walk. Care about churches and the dead but not docks and trains? It'll know. Change your mind any time.
Plague pits, executions, scandals and the stories that never made it onto the plaque.
Ghost signs, hidden courtyards and the brutalist slab everyone walks past without asking what it was for.
Old pubs that have poured since before the fire, market culture, and the food immigrants brought and stayed with.
Lost rivers buried under roads, secret gardens, towpaths and the Thames foreshore at low tide.
Where novels were written, theatres rose and burned, films were shot and music scenes were started.
The City's guilds, royal back-channels and the quiet rooms where the real decisions got made.
Ancient churches, bombed-out ruins turned into gardens, and the burial grounds underfoot.
Where a sewer saved the city, where penicillin turned up, and where the trains were born.
It behaves like a proper audio app, because that's what it is. Lock the phone, drop it in your bag, and keep walking. Everything you'd expect from your favourite podcast app is here, tuned for a story that's tied to a place.
No weekly limit, no charge per story, no day pass. Try the free walks, and if you want the whole city, Wanderwalk+ opens all of it.
Free
£0
Wanderwalk+
£29.99 / year or £4.99 / month
£4.99 a month or £29.99 a year, billed through Apple. The annual plan is the best value and works out at roughly £2.50 a month. Cancel any time. More cities to come.
A walking audio guide for London. It uses your location to play a short, narrated story, roughly one to two minutes, when you're close to a place worth knowing about. Two modes: hand-built curated walks, and free roam that triggers stories near you wherever you wander.
They're strongly recommended. The whole point is that it plays in your ear while your phone stays in your pocket, so you can keep your eyes on the street and the city around you. Any headphones or earbuds work, and so does your phone speaker if you'd rather.
Once a story's audio has been cached, it keeps playing even on patchy signal, in tunnels, basements and the dead spots. The map needs data to load tiles, and the first play of a story downloads its audio, but after that you're covered through the gaps.
Yes. Two full curated walks are free forever: Covent Garden to Holborn, and The City: Money, Murder and the Riverside. No account needed to start. Wanderwalk+ unlocks every other story, all the walks and full free roam for £4.99 a month or £29.99 a year.
London first, properly. Eight curated walks and more than ninety individual stories at launch, growing over time. More cities will follow once London is doing London justice.
Location is only used while you're actually using the app, never quietly in the background, and the work of deciding which story to play happens on your phone. Audio downloads once and caches, so you're not re-streaming the same story every time you pass it.
Precise location is used When-In-Use only, never always-on background tracking, and it's used mainly on your device to work out which story to trigger. We don't sell your location and we don't share it for advertising. Full detail is in the privacy policy.
It's coming soon. Wanderwalk isn't on the App Store quite yet — it's in the final stretch before release. Check back here, or follow along, and you'll catch it the moment it lands.
Wanderwalk launches on iPhone soon. Two walks free, and the whole city a tap away — ready for the next time you're out walking the corners you cross every day.
Coming soon to the App Store